
Note that if mods ever break your game, you can (almost always) fix the problem by just deleting them from your gamedata folder. You can avoid this by using a mod called Active Texture Management or (if you have more than 4gb of RAM) using the Linux version of KSP, which is 64-bit and can happily use all the RAM you can throw at it. There are a few mods that are especially RAM-hungry, though, and if you install a lot of these, KSP might not finish loading. It's also well worth downloading the Automated Version Checker mod - this will automatically check to see which of your mods have been updated.Īlmost certainly not, especially if you only install a few of them. You can check which mods have been updated by consulting this list.

CKAN is an automated mod installer that will handle all the installation for you.īecause 1.0 was just released, not all mods have been updated yet. Most mods will have a gamedata folder already in the zip file, just to show you where it goes. The simplest way is just to download the mod and copy the mod folder into your KerbalSpaceProgram/gamedata directory (for windows users, that's probably located in program files/steam/steamapps/common directory). There are two main ways you can install mods. Most mods will also have dedicated forum threads which can be useful if you want to learn more about how they work, see screenshots, or troubleshoot. However, this subreddit also has a great resource for finding mods, namely The Mod List. The main sites for KSP mods are Curse and Kerbalstuff. With all the new players here (welcome!), I thought it might be worth going over the basic of modding KSP to help get people started.
